There was only one quest related mission that I needed to finish in the base game, but it would require collecting 30 bottles. I decided to head off and start collecting the Bobbleheads that I had missed. Luckily there were only two potentially missable ones that I hadn't screwed up storyline wise so I grabbed them first. I continued to wander the wasteland for another hour or so locating another 6 before I had grabbed half of the collection. Along the way I was able to net a few Quantum Cola bottles, so I should only need to collect another 10 more. Fawkes and I were also able to reduce the kills needed for the 300 humans killed achievement by about 30 through random encounters while Bobblehead hunting.
I'm not a fan of Dunkey's videos as they just don't appeal to me, most of the time. So upon seeing the his latest video pop up in my feed, I hesitated on clicking it when I saw his name attached, but curiosity got the better of me due to the topic of difficulty in video games being something that I'm passionate about. I believe that we are in a period of gaming where risk vs reward is at it's all time lowest. A lot of games are produced with two intentions, quick consumption to placate players until the next game in the franchise comes out, or a delivery mechanism for micro-transactions.
Square-Enix announced last year that it would be turning off the PS2/Xbox 360 servers for Final Fantasy XI. The game isn't dead yet and by turning off servers they mean the system specific lobby servers since the PC version is still to run for a while longer. We were given a fair chunk of warning and many of us scrambled to try and complete as many achievements as possible. I'm left with 3 to unlock before March 31st.