Tag / Achievements - Page: 2
In video gaming parlance, an achievement, also sometimes known as a trophy, badge, award, stamp, medal, challenge or in game achievement, is a meta-goal defined outside a game’s parameters. Unlike the in-game systems of quests, tasks, and/or levels that usually define the goals of a video game and have a direct effect on further gameplay, the management of achievements usually takes place outside the confines of the game environment and architecture. Meeting the fulfilment conditions, and receiving recognition of fulfilment by the game, is referred to as unlocking the achievement.
The past year and a bit of achievement farming has been fun. Contrary to the 2013 article by Cameron Gidari, I don't think that achievements have ruined the way that I play, rather it has been enhanced. I now analyse how they were made and how the developers intended you to play. Once I've figured out that, I then try to find ways to circumvent the "everyday play" game mechanic. I've gone from someone who used to mindlessly consume games for brief snippets of enjoyment, to someone who now fully appreciates them for what they are.
Bandai-Namco held a little sale on Xbox Live last week where I was able to snag a few games in the Soulcalibur franchise. Ever since finding the Soulcalibur IV disc in the Soulcalibur V that I had picked up on the cheap I've been on the lookout for SCV for a decent price. I also purchased Soulcalibur II HD Online even though it only had 400G worth of achievements.
January's target went well, with a fair chunk of achievements obtained (I'll write a breakdown of the results in a few days). I had thought that I would go better than this, but I'm happy I was able to complete 2 of the 6 games played. One thing that I found was that if you target one series of games, the challenge gets boring real fast (especially if you're flag or feather farming). So, learning from my mistake, I've decided to make February's target theme based: Games with "Dead" in the Title
January's achievement target will be the Assassin's Creed series. I never played the first as my partner played it on my account. She then went on to play AC2 on her account (so that I didn't accidentally overwrite her save... long story short, Xbox lost time reverting to 2005, this meant that games which order saves by Date last saved descending push your "current" save to the bottom of the list... you can gather what happened next).
This weekend I was mobile, meaning I couldn't do much in the way of achievement farming. While away I decided to look at how I stored my achievement data. Currently I have a task that runs every 15 minutes (less if I'm streaming) pulling data from my XboxAPI account and storing it. At the time of creating this functionality the tables were adequate as I only saved achievements that I'd obtained. I now want the ability to embed achievements within these posts, so I had to expand the data storage and change the way that the obtained achievements show.
Extra-Life is here again and this year I’m trying something a little different. In the past I’ve gone from speed-running through Borderlands 2 to trying to complete as many trash games as possible within the 24-hour period. This year I won’t be doing 24 hours of continuous gaming, rather I’ll be doing two sessions of 12 hours over two days. Each broadcast will begin at midday AEST and finish at midnight. My goal is to reach 1400 achievements by October 27. Just like past years these sessions will also be streamed for anyone willing to watch (trust me the games I will be playing won't be fun).
There's that itch again. You know, the one that you mustn't scratch, but you just have to. For me it's my lack of getting achievements (or chevies as I jokingly refer to them as) from Xbox games. It's been a while since I've farmed chevies for my Xbox Gamerscore and considering that my game collection needs trimming down, I've decided to play and get rid of them. To make things interesting I've decided to do this by genre with Horror being first. I currently have the following horror games (with completion times from HowLongToBeat):