Tag / Gaming

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.

Destiny

Destiny: Race to beat the Service Split

It has been almost two years since I published my "First Impressions" article about Destiny and now is probably the best time for me to expand upon what I said back then. With news of an imminent service split in Destiny hitting me from out of nowhere (apparently it's been known for months), I was pushed back into the game in an attempt to finish off my characters before August 16.

AlTaieu_Celestial_Capital

He who fights with monsters...

I'm not a fan of Dunkey's videos as they just don't appeal to me, most of the time. So upon seeing the his latest video pop up in my feed, I hesitated on clicking it when I saw his name attached, but curiosity got the better of me due to the topic of difficulty in video games being something that I'm passionate about. I believe that we are in a period of gaming where risk vs reward is at it's all time lowest. A lot of games are produced with two intentions, quick consumption to placate players until the next game in the franchise comes out, or a delivery mechanism for micro-transactions.

Skynet

Programmable Stick: Part 1

For a long time I've wanted to create an interface to automate gameplay on consoles, but my electrical know-how was next to non-existent (I want to blame a bad experience with attempting to repair an Amiga 500 PSU to my hesitation to play with anything that had an electrical current). To do this, I needed a way to interface each of the controllers input circuits and complete the connection to fire off the request, which is easy enough in theory, but when you pull apart a controller these days, the circuitry is a little more compact than the controllers back in the day.