Early this year TrueAchievements ran The Ultimate Head to Head Contest where "Each week, competitors are drawn against a random opponent and a shared target list of 20 achievements is generated. The winner is the person that earns the most off their list before the end of the period, and the loser is eliminated." - Even though I didn't last that long, I had a lot of fun being forced to play games that I had previously abandoned or wasn't actively looking at going back to play. I was pleasantly surprised by a few of the games that I played again having either forgot how good they were, or hadn't reached the point where the game went from average to amazing.
In a week's time I will be taking a forced break from achievement hunting. Even though it'll be for a bit over 24 hours, it will cause my almost two year TrueAchievements streak to come to an end. Surprisingly, this is something that I'm not upset about.
Over the last few weeks I've tried to figure out why Synergy (which had been installed by one user into the Applications directory) was unable to be opened by other users on the same machine. Initially I thought that there were file permission issue, but after changing them a few I was still unable to open the application. The solution to this problem also lead to more flexibility than before.
It has been almost two years since I published my "First Impressions" article about Destiny and now is probably the best time for me to expand upon what I said back then. With news of an imminent service split in Destiny hitting me from out of nowhere (apparently it's been known for months), I was pushed back into the game in an attempt to finish off my characters before August 16.
I'm not a fan of Dunkey's videos as they just don't appeal to me, most of the time. So upon seeing the his latest video pop up in my feed, I hesitated on clicking it when I saw his name attached, but curiosity got the better of me due to the topic of difficulty in video games being something that I'm passionate about. I believe that we are in a period of gaming where risk vs reward is at it's all time lowest. A lot of games are produced with two intentions, quick consumption to placate players until the next game in the franchise comes out, or a delivery mechanism for micro-transactions.
It's been a while since I set foot on Banoi. I remember the first time that I ventured out of the hotel, well, chased out of the hotel. That was a while ago, this is today and a lot has changed since then. I've learnt quite a bit about squaring off with the living impaired, but these are 5 tips that I think all Banoi survivors should remember.
For a long time I've wanted to create an interface to automate gameplay on consoles, but my electrical know-how was next to non-existent (I want to blame a bad experience with attempting to repair an Amiga 500 PSU to my hesitation to play with anything that had an electrical current). To do this, I needed a way to interface each of the controllers input circuits and complete the connection to fire off the request, which is easy enough in theory, but when you pull apart a controller these days, the circuitry is a little more compact than the controllers back in the day.
Like last fortnight, here is the round-up of FN2B. Borderlands, Borderlands, Borderlands! I think it's safe to say that I won't be touching this series for a while (well if I keep with the backlog targets, I shouldn't be touching them until next year... but then again, if I run dry during a fortnight I could come back to attempt to finish them off... NO! I will not do this). Ok so things went well over the past fortnight, but not without the task sending me a little crazy. There's something about replaying games where you can recite dialogue word for word that should bring up big red warning signs.