I think that I might have bit off more than I could chew with the Achievement Clean-Up. A week down, three and a bit to go and I've grabbed 21 of the 100 achievements listed (with a further 22 popping along the way). I have to say that I was really surprised with Fable III. Why did this game cop so much flack? Did it suffer from No Man Sky syndrome? I'm still unsure why I stopped playing it all those years as I was right in the middle of a nice story arc. When I've got some time, I think that I might revisit all three and play them in order.
When Microsoft added Backwards Compatibility to Xbox One, I started to move my save games to Cloud Saved Games as I played each game. Because of this and that I have multiple devices that I save on resulted in a few saves being accidentally deleted over time, most recently the other night. The primary cause for this is the way that older games forcibly create saves after you select a device.
Early this year TrueAchievements ran The Ultimate Head to Head Contest where "Each week, competitors are drawn against a random opponent and a shared target list of 20 achievements is generated. The winner is the person that earns the most off their list before the end of the period, and the loser is eliminated." - Even though I didn't last that long, I had a lot of fun being forced to play games that I had previously abandoned or wasn't actively looking at going back to play. I was pleasantly surprised by a few of the games that I played again having either forgot how good they were, or hadn't reached the point where the game went from average to amazing.
In a week's time I will be taking a forced break from achievement hunting. Even though it'll be for a bit over 24 hours, it will cause my almost two year TrueAchievements streak to come to an end. Surprisingly, this is something that I'm not upset about.
Over the last few weeks I've tried to figure out why Synergy (which had been installed by one user into the Applications directory) was unable to be opened by other users on the same machine. Initially I thought that there were file permission issue, but after changing them a few I was still unable to open the application. The solution to this problem also lead to more flexibility than before.
It has been almost two years since I published my "First Impressions" article about Destiny and now is probably the best time for me to expand upon what I said back then. With news of an imminent service split in Destiny hitting me from out of nowhere (apparently it's been known for months), I was pushed back into the game in an attempt to finish off my characters before August 16.
I'm not a fan of Dunkey's videos as they just don't appeal to me, most of the time. So upon seeing the his latest video pop up in my feed, I hesitated on clicking it when I saw his name attached, but curiosity got the better of me due to the topic of difficulty in video games being something that I'm passionate about. I believe that we are in a period of gaming where risk vs reward is at it's all time lowest. A lot of games are produced with two intentions, quick consumption to placate players until the next game in the franchise comes out, or a delivery mechanism for micro-transactions.
It's been a while since I set foot on Banoi. I remember the first time that I ventured out of the hotel, well, chased out of the hotel. That was a while ago, this is today and a lot has changed since then. I've learnt quite a bit about squaring off with the living impaired, but these are 5 tips that I think all Banoi survivors should remember.